1. The Basic Rules of Chess
Exercises on interactive chessboards for
- learning how to move the chessmen (the rook, the bishop, the queen, the king, and the knight)
- learning how to give check to the king
- learning how to give mate in one move
- learning how to make captures
- learning the relative values of the pieces.
Mate in one move
A large collection of mate-in-one puzzles divided into the following sections:
2. Mate in 1 puzzles collected according to the team of mating chessmen
3. A mate-in-1 puzzle collection with various numbers and kinds of mating chessmen
Mate in two moves
A large collection of mate-in-two puzzles divided into the following sections:
4. Mate in two puzzles collected according to the team of mating chessmen
5. Mate in two puzzles collected according to the number of chessmen on the board
A collection of unusual chess puzzles.
7. Checkmating with the major pieces
A collection of exercises for learning the typical methods of giving mate with the major pieces.
8. The opening
Problems and exercises dealing with popular opening scenarios.
Mate in N
A large collection of mate-in-N puzzles divided into the following sections:
9. Mate in N puzzles collected according to the team of mating chessmen
10. Mate in N puzzles collected according to the number of chessmen on the board
A large collection of tactical puzzles divided into the following sections:
11. Tactics — The Battery and The Smothered Mate
12. Tactics — Double Attack as the Most Important Tactical Motif
13. Tactics — Various Tactical Motifs
14. Tactics — Various Tactical Operations
15. Tactics — Famous Problems and Combinations
Win-against-computer exercises starting from a huge material advantage: in the starting position with selected Black chessmen missing, the realization of material advantage in endgames, using the queen to fork the opponent’s king and a remote rook.
Play against computer exercises and interactive puzzles presenting various endgame topics: the main plan in the endgame, pawn breakthrough, the lone pawn, critical squares and mutual zugzwang, etc. Most examples feature King and Pawn endgames.
18. The advanced rules of chess
Puzzles and exercies for reinforcing the understanding of the more advanced rules of the game of chess like: (weak) promotion, en passant captures, short and long castling, draw by insufficient material to mate, stalemate.
Puzzles and exercises for training the ability to follow the scenario of presented chess games.
A large collection of studies divided into the following sections:
20. Studies — the beauty of chess composition
21. Studies — selected teams of chessmen
22. Studies — various numbers of chessmen