Chess Puzzles for Children – Table of Contents

1.     The Basic Rules of Chess
Exercises on interactive chessboards for

  • learning how to move the chessmen (the rook, the bishop, the queen, the king, and the knight)
  • learning how to give check to the king
  • learning how to give mate in one move
  • learning how to make captures
  • learning the relative values of the pieces.

2.     Mate in one move (by teams of chessmen)
Mate in one puzzles collected according to the team of mating chessmen assisted by the king: lone rook, two rooks, lone queen, bishop with pawns, knight with pawns, rook with pawns, queen with pawns, just pawns, bishop pair, two knights, bishop and knight, queen and rook, two queens, rook and bishop, rook and knight, queen and bishop, queen and knight.

3.     Mate in one move (diversity of mate positions)
A mate-in-one puzzle collection with various numbers and kinds of mating chessmen. Positions from the games of players associated with my club, some difficult positions composed by my daughter, and positions from database games where the mate in one was not so obvious.

4.     Mate in two moves (by teams of chessmen)
Mate in two puzzles collected according to the team of mating chessmen assisted by the king: lone rook, two rooks, lone queen, bishop with pawns, knight with a pawn, rook with pawns, queen with pawns, just pawns, bishop pair with pawns, two knights with pawns, bishop and knight with pawns, rook and bishop, rook and knight, queen and bishop, queen and knight, queen and rook with pawns.

5.     Mate in two moves (number of chessmen)
A mate-in-two collection with various numbers of chessmen where at least three pieces cooperate in giving mate.

6.     Curiosities
A collection of unusual chess puzzles.

7.     Checkmating with the major pieces (incompletely translated)
A collection of exercises for learning the typical methods of giving mate with the major pieces.

8.     The opening (incompletely translated)
Problems and exercises dealing with popular opening scenarios.

9.     Give checkmate! — Cooperating Teams of Chessmen
Mate in N chess puzzles for practicing the effectiveness of cooperation between different teams of mating chessmen: rook and king, two rooks, queen and king, bishop with pawns, knight with pawns, rook with pawns, queen with pawns, pawns and the king, bishop pair with pawns, two knights with pawns, bishop and knight with pawns, queen and rook with pawns, rook and bishop, rook and knight, queen and bishop, queen and knight.

10.     Give checkmate! — Various Numbers of Chessmen
Mate in N chess puzzles where at least three different chessmen cooperate to give mate.

11.     Tactics — The Battery and The Smothered Mate
Mate in N interactive puzzles presenting the battery, the smothered mate, and the hemming in of the mated king.

12.     Tactics — Double Attack as the Most Important Tactical Motif
In these interactive puzzles you are supposed to play White unless specifically stated in the puzzle heading that it is Black’s turn to move. Double attack is understood broadly. This collection includes puzzles involving the attraction of a piece into a double attack danger, the pinning of one piece against another, the skewer, and the chasing away of a defender.

13.     Tactics — Various Tactical Motifs
Interactive chess exercises presenting the following tactical motifs: distraction (deflection), clearance (freeing up a line or diagonal), clearance (freeing up a square), capturing defender, decoying into mate, interference, blocking.

14.     Tactics — Various Tactical Operations
These interactive chess exercises demonstrate various tactical operations: trapping a piece, defensive combinations, counterattack, zugzwang, making use of the asymmetry of the chessboard.

15.     Tactics — Famous Problems and Combinations
Interactive exercises showing beautiful chess puzzles by famous composers and beautiful combinations carried out in tournament games.

16.     Exercises
Win-against-computer exercises starting from a huge material advantage: in the starting position with selected Black chessmen missing, the realization of material advantage in endgames, using the queen to fork the opponent’s king and a remote rook.

17.     Endgames (incompletely translated)
Play against computer exercises and interactive puzzles presenting various endgame topics: the main plan in the endgame, pawn breakthrough, the lone pawn, critical squares and mutual zugzwang, etc. Most examples feature King and Pawn endgames.

18.     The advanced rules of chess
Puzzles and exercies for reinforcing the understanding of the more advanced rules of the game of chess like: (weak) promotion, en passant captures, short and long castling, draw by insufficient material to mate, stalemate.

19.     Games (incompletely translated)
Puzzles and exercises for training the ability to follow the scenario of presented chess games.

20.     Studies — the beauty of chess composition
This collection of interactive puzzles aims to introduce the concept of a chess study and demonstrate how beautiful chess can be in spite of a limited number of chessmen. A study is a composed puzzle where White is supposed to achieve a win or a draw by making the only right moves. The solution of such a puzzle consists in playing out all the significant moves for both sides until the result becomes obvious in light of well-researched endgame theory. Studies are composed so that each conceptually different defensive line for Black is answered by a different concept in White’s play.

21.     Studies — selected teams of chessmen
A collection of endgame studies grouped according to the team of chessmen cooperating to achieve the stipulated goal: win or draw. These exercises serve to practice the effectiveness of cooperation between various teams of chessmen: rook and king, two rooks, queen and king, bishop with pawns, knight with pawns, rook with pawns, queen with pawns, pawns and the king, bishop pair with pawns, two knights with pawns, bishop and knight with pawns, queen and rook with pawns, rook and bishop, rook and knight, queen and bishop, queen and knight.

22.     Studies — various numbers of chessmen (incompletely translated)
A collection of studies grouped according to the number of chessmen on the board. Each time at least three White pieces cooperate.